I recently refactored a personal project of mine written using React & Redux. I've been thinking a lot recently about how to organize reducers. Previously I utilized the reduce-reducers library, and organized my reducers both temporally and structurally. That proved untenable in the long run.
A table role is a formal responsibility a player assumes to manage or track some aspect of the group experience in playing a tabletop role-playing game. Table roles exist to speed up and facilitate the game, and address needs at a particular table, so not every group will find every role useful.
Matthew Colville put up a video a while ago on verbs and role-playing games. Or really verbs and fiction and narratives in general. Matthew Colville does a lot of videos on role-playing games (and Dungeons & Dragons in particular) and I greatly appreciate a lot of his work. But this
Recently I've since been reading all the advice on D&D I can get. I'm particularly fond of the UA on traps that WotC released a while back, and appreciated the structure recommended in there for designing traps. I thought something similar might be useful in creating secret doors and passages.
A man may well be less convinced of a philosophy from four books, than from one book, one battle, one landscape, and one old friend.
G.K. Chesterton, Orthodoxy